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Call of the Hero
- Narrated by: Virtual Voice
- Length: 14 hrs and 7 mins
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This title uses virtual voice narration
Publisher's summary
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By: Robert J. Crane
-
Ghosts of Sanctuary
- By: Robert J. Crane
- Narrated by: Virtual Voice
- Length: 13 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
After a thousand years, Cyrus Davidon returns to Reikonos, only to find things are not as he has left them. Hope has fled, and things appear darker than ever. Surrounded by old friends who have come with him and meeting new allies, Cyrus must confront the dark forces that hold his home city in their grip.
By: Robert J. Crane
-
The Scourge of Despair
- By: Robert J. Crane
- Narrated by: Virtual Voice
- Length: 14 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
After the explosive conclusion to Call of the Hero, Cyrus Davidon and company find themselves in direst straits: cast adrift in the wider world, split from one another, and with nowhere to run. Alaric Garaunt is soon at the mercy of dangerous airship pirates while Vaste the troll is trapped in a city riven by civil war, elves and humans and each others' throats. Death waits at every turn, and no help is coming. Meanwhile, Cyrus himself is split from his love, and trapped in the darkness with an old friend who might just turn out to be a new enemy. With time ticking down to the end of all ...
-
-
Got to finish listening to instead of reading.
- By Alan Rizzonelli Jr on 02-26-24
By: Robert J. Crane
-
Heretic
- By: Robert J. Crane
- Narrated by: Virtual Voice
- Length: 20 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The world of Arkaria is a dangerous place, filled with dragons, titans, goblins and other dangers. Those who live in this world are faced with two choices: live an ordinary life, or become an adventurer and seek the extraordinary. After an ambush in the human capital of Reikonos deprives Cyrus Davidon of his beloved sword, Praelior, he and Sanctuary find themselves surrounded once more by countless enemies, including their old allies in the guild of Goliath. As the chaos rises, and their foes close in, Cyrus and his guildmates are once more left fighting for their own survival against all ...
By: Robert J. Crane
-
Rage of the Ancients
- By: Robert J. Crane
- Narrated by: Virtual Voice
- Length: 12 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Twelve years. Twelve books. A dozen side stories. And it all comes down to this... Cyrus Davidon and his company of Sanctuary are at an end. Split from each other, facing their greatest adversary, cut off from the powers of magic that reigned in days past - the situation is most dire. Yet hope still lives while they remain alive. And alive they are, though barely, and hounded to the ends of the earth by enemies old and new. Only a small amount of time remains before the enemy strikes the final blow, and Cyrus must gather his friends, and find away to beat this unstoppable evil... ...Or else...
By: Robert J. Crane
-
Warlord
- By: Robert J. Crane
- Narrated by: Virtual Voice
- Length: 15 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world of Arkaria is a dangerous place, filled with dragons, titans, goblins and other dangers. Those who live in this world are faced with two choices: live an ordinary life or become an adventurer and seek the extraordinary. When their allied settlement in Emerald Fields is attacked by the mighty titans, the guild of Sanctuary is drawn into a centuries-old conflict between the races of Southern Arkaria, a conflict that threatens to spill north into the war-ravaged lands of men and elves...and one which place Sanctuary into conflict with the oldest and most dangerous force on Arkaria......
By: Robert J. Crane
-
Master
- By: Robert J. Crane
- Narrated by: Virtual Voice
- Length: 19 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The world of Arkaria is a dangerous place, filled with dragons, titans, goblins and other dangers. Those who live in this world are faced with two choices: live an ordinary life, or become an adventurer and seek the extraordinary. A death in their midst has thrown the guild of Sanctuary into chaos. Added to the upheaval are the sudden disappearance of Sanctuary's old allies, The Daring, the resurgence of the Dark Elves in the war, and a mystery brought to Cyrus Davidon by an old friend. As the darkness rises in the land of Arkaria, Sanctuary must find a way through their struggles to unify,...
-
-
Thank ending though
- By Greg Vannatter on 05-22-24
By: Robert J. Crane
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